Archive for the ‘All’ Category

console.log helper function

Thursday, April 4th, 2013

I have often found it tricky to get a ‘just-right’ console.log wrapper in JavaScript. I would prefer to just type log, but writing a wrapper function is a little trickier than at first glance. A variation of this used to exist in the HTML5 Boilerplate plugin.js but is now missing.

I have two versions – one is bigger, and is intended for an application – it stubs out console methods when they don’t exist, and exposes a log function to the window. The second is portable – it is meant for use inside of plugins.

The neat thing about this technique is that this preserves the original line of code inside of the console.log statement, rather than the line in which the log function is declared.


The code is in a gist, which is also embedded below:

DevTools Feature Request – console.scope()

Wednesday, September 12th, 2012

Sometimes I just want to see all (or many) of the variables inside of the function, and it can be a bit of work to copy all of the variables into the console.log() call when you know that you are just going to delete the line afterwards anyway.

It would be great to have a console function that handles this. It would be called console.scope. When you call console.scope() it would act similarly to console.trace(), except instead of seeing the call stack in the console, you would see the same thing that you see in the ‘Scope Variables’ panel when inside a breakpoint in the Sources Panel (see images).

I have also opened a thread about this on the devtools mailing list.

TinyColor On npm

Wednesday, September 12th, 2012

I have published my TinyColor package to the npm repository – https://npmjs.org/package/tinycolor2. Unfortunately it is called tinycolor2 since tinycolor was already taken.

After running

npm install tinycolor2

You can use tinycolor like so:

var tinycolor = require("./tinycolor");
console.log(tinycolor("red").toHex());

See the project homepage or the README for more info.

Devtools Colorpicker

Monday, July 2nd, 2012

It is great that so many important platforms that we use on the web are open source, and open to contributions from anyone.

It took a lot of work, but it was worth it. I’ve been doing some web design work recently, and love how much easier it is to play with different colors in a design.

Now I’m thinking of different ways that design work could be further improved with the colorpicker. A couple of ideas right now: (a) an eyedropper to select a color from the screen and (b) a color palette consisting of currently used and recommended colors.

FileReaderSync

Friday, June 1st, 2012

I have been working on updating the FileReader.js JavaScript file reading library lately to help out with a few different projects. This library has provided a quick way to get started with reading files on a few different projects, like mothereffinganimatedgif.com and Instant Sprite.

One thing I noticed was that there is a FileReaderSync API, meant for loading files synchronously.

You might wonder why on earth would you want to load a file synchronously in your browser – that seems like it could block the entire UI until the file is loaded! It turns out you can’t, at least not in the normal window context. FileReaderSync only exists inside of the context of a WebWorker:

Implementation

View a A working JS Fiddle using FileReaderSync.

I also wrote about how to load web workers without a JavaScript file, but this technique works just fine using a normal external reference.

markup

<input type='file' id='files' multiple onchange='handleFileSelect()' />

page javascript

function processFiles(files, cb) {
    var syncWorker = new Worker('worker.js');
    syncWorker.onmessage = function(e) {
        cb(e.data.result);
    };
 
    Array.prototype.forEach.call(files, function(file) {
        syncWorker.postMessage(file);
    });
}
 
function handleFileSelect() {
    var files = document.getElementById('files').files;
    processFiles(files, function(src) {
        var img = new Image();
        img.src = src;
        document.body.appendChild(img);
    });
}

worker.js

self.addEventListener('message', function(e) { 
    var data=e.data; 
    try { 
        var reader = new FileReaderSync(); 
        postMessage({ 
            result: reader.readAsDataURL(data)
        });
   } catch(e){ 
        postMessage({ 
            result:'error'
        }); 
   } 
}, false);

The jsFiddle demo is a little more complicated than this, since it handles checking for support and an inline worker.

Gotchas

Something that was a little weird is that since you can’t detect support from the main window, I need to spawn off a worker to post the message of whether it supports FileReaderSync. See a jsFiddle to detect FileReaderSync support. There may be a better way to do this, but I don’t know of it.

This can be pretty complicated, but I have been tying it all into the filereader.js plugin, to make reading with FileReaderSync just an option along with the standard FileReader

Performance

It’s hard for me to accurately measure the performance. On one hand, the FileReaderSync seems to load the images in a slower time per image (measured in milliseconds). I assume that this is due to the overhead and message passing with the worker, or possibly because it is a newer implementation.

However, on large images and videos, it definitely feels like the UI does not lock up as much when processing the files.

Purpose

I feel like maybe part of the point of this API is when you want to some heavy lifting with the file after it is loaded but still inside the worker, which isn’t currently supported in FileReader.js. I could imagine ways this use case could be supported though (maybe by passing in a process() function as a string that the worker could call?

Check out the FileReader.js demo and see if you can tell a difference! I’d love to get any kinks worked out and get some feedback – I have been thinking of setting up a js-file-boilerplate project on Github to tie together a bunch of this functionality in a sample project.

Load Web Workers Without A JavaScript File

Friday, May 25th, 2012

Ever want to load a JavaScript Web Worker without specifying an external JavaScript file? There are a couple of different ways to do this by creating a blog and object URL – I wrapped this functionality up into a little plugin to share.

Here is the code. Or checkout out a working jsfiddle demo

 
var WorkerHelper = (function() {
 
    var BlobBuilder = window.BlobBuilder || window.WebKitBlobBuilder || window.MozBlobBuilder;
    var URL = window.URL || window.webkitURL;
 
    function getURL (script) {
        if (window.Worker && BlobBuilder && URL) {
            var bb = new BlobBuilder();
            bb.append(script);
            return URL.createObjectURL(bb.getBlob());
        }
 
        return null;
    };
 
    function getWorker (script, onmessage) {
        var url = getURL(script);
        if (url) {
            var worker = new Worker(url);
            worker.onmessage = onmessage;
            return worker;
        }
 
        return null;
    };
 
    return {
        getURL: getURL,
        getWorker: getWorker     
    }
 
})();
 
<div id='log'></div>
 
<script type='text/worker' id='worker-script'>
    self.addEventListener('message', function(e) { 
        postMessage(e.data / 2); 
    },false);
</script>​
 
<script type='text/javascript'>
 
// Load a worker from a string, and manually initialize the worker
var inlineWorkerURL = WorkerHelper.getURL(
    "self.addEventListener('message', function(e) { postMessage(e.data * 2); } ,false);"
);
var inlineWorker = new Worker(inlineWorkerURL);
inlineWorker.onmessage = function(e) {
    document.getElementById('log').innerHTML += '<br />Inline: ' + e.data;
};
 
 
// Load a worker from a script of type=text/worker, and use the getWorker helper
var scriptTagWorker = WorkerHelper.getWorker(
    document.getElementById('worker-script').textContent,
    function(e) {
        document.getElementById('log').innerHTML += '<br />Script Tag: ' + e.data;
    }
);
 
inlineWorker.postMessage(1);
inlineWorker.postMessage(2);
inlineWorker.postMessage(100);
scriptTagWorker.postMessage(1);
scriptTagWorker.postMessage(2);
scriptTagWorker.postMessage(100);
 
</script>

Expanding Textareas jQuery Plugin

Thursday, April 19th, 2012

Ever want a textarea to expand based on the size of the input that someone types? I made a jQuery plugin to handle expanding textareas! The basic technique is based off of a cool article called Expanding Text Areas Made Elegant. Check out the Expanding Textareas Demo and play with the Expanding Textareas Source Code.

I think it’s a pretty cool plugin that is a lot nicer than using the standard hacks for keeping textarea heights up to date. And it works really well with proportional widths, custom fonts, and min/max heights!

Here is a screenshot (which also links to the demo):


Expanding Textareas jQuery plugin

Gradient Generator

Wednesday, April 18th, 2012

I have been working a browser based gradient generator. I’ve never had the best experience using gradient generators, so I decided to see if I could do better.

It is a prototype right now (a weekend project), but I am hoping to do more with it as time permits.

Features

  • It outputs to CSS, Canvas, and SVG
  • Allows for separate color and alpha stops
  • Keyboard support (left, shift+left, right, shift+right, ctrl+c, ctrl+v)
  • You can Copy/Paste current stop
  • Undo/Redo
  • Easily sharable URLs with the hash tag Example gradient or a GET parameter (Example with GET parameter).
  • Local Storage Support to keep track of your work
  • Potential Future Features

    • Support for radial gradients
    • Cross browser CSS output
    • Saving your gradients to server
    • Multiple layers for stacked gradients
    • More CSS 3 effect generators (box shadows, rounded corners, etc) built into the UI
    • Any other ideas? Leave a comment or tweet them to @bgrins!

    I haven’t come up with a better name yet, so check it out here: http://briangrinstead.com/gradient!

    Gradient Generator Screenshot

Input Type=Color Polyfill

Friday, April 6th, 2012

My jQuery Colorpicker – Spectrum now has a mode that acts as a polyfill to input type=color.

What this means

Now that the color input is supported in Chrome nightlies, along with Opera, people may want to start using this cool new form element.

While you can still customize the colorpicker and bend it to your will, if you’d like to use this new mode just include the HTML:

<input type='color' value='#4499f0' />

Along with a reference to spectrum.js and spectrum.css:

<link rel='stylesheet' href='spectrum.css' />
<script type='text/javascript' src='spectrum.js'></script>

Demo

See the color input polyfill demo page for more info!

UI Anglepicker

Tuesday, April 3rd, 2012

I created a jQuery UI Widget for picking angles.

Demo: JavaScript Angle Picker Demo
Source Code: https://github.com/bgrins/ui.anglepicker

Big thanks to Original JavaScript and CSS based on: https://github.com/mrflix/LayerStyles